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Warlords of Draenor Launch Stream!

Posted by blcksb on November 12, 2014 at 3:10 AM Comments comments (0)

Hey guys a heads up nearly 23 hours and 40 odd minutes in advance, I WILL BE DOING A SPECIAL WARLORDS STREAM TOMORROW NIGHT AT 1 AM MOUNTAIN TIME! I do have a schedule so for all intents and purposes I will only stream the intro zone stop then will pick up Thursday DAY for some dungeons and so on. I couldn't do this for Mists so I am REALLY excited to be doing this for the launch and hope you guys will tune in even if you need some background noise my face-cam will be limited but ill do something else anyway, also I will give away a Month of WoW time on Friday, no idea at the moment of what I will give it away to but ill do some trivia maybe and who gets it right if people tune in will get it! Hope you guys have a lovely weekend, and ill see you tomorrow/Tonight!


The rough schedule will be:

Thursday 11/14/14

1:00 am - 5:00 am (Thats a goal I plan on napping from 8 pm when I get off work to midnight my time which ill be an hour behind) This stream will be all of the intro zone and some of Frostfire Ridge, due to how the beta was I will be running lower settings for overall framerate but as its a stable build will see how it goes.

5:00 am - 1:00 pm: Sleep

2:00 pm - 7:00 pm: Stream/Play during this time I will go between streaming and just playing

7:00 pm to 11:30 pm: Evening nap plus dinner with my roommates and shopping break

11:30 pm -: Stream and play some more

Friday 11/15/15

5:30 am - Intermitent: Sleep

Afternoon: Will start offering trivia answers for a 1 Month Gametime code giveaway, due to finances only one will be given away for this, Sorry in advance

Evening: Break

Night/Early Morning: Will stream until 3 am Saturday, I sadly go back to work in the afternoon so the stream will end!


If I get no one for the give away I WILL POST ON TWITTER ITS AVAILABLE TO TAKE, IF NO ONE TAKES I WILL SELL THE CODE IN WOW FOR GOLD!


Thank you for reading, hope to see you!



WildStar Beta Initial Takes

Posted by blcksb on March 22, 2014 at 4:40 AM Comments comments (0)

So after several hours, my initial reactions to WildStar through the beta are: Mixed but overall positive.

 

There are some obvious flaws in the game that most new MMO's experience. The big one is bad server lag. I simply think stress testing will fix most of the problems and its not like ESO bad which was atrocious, but its enough to have me disconnected several times but quickly back in.

 

2. Some quests have a tendency to either not spawn mobs, or a specific kill target won't spawn in until a relog, again some minor fixing and it should be fine, but the big one is just turning in a quest and it won't turn in, It's happened several times but again a relog fixes it. Quests are standard MMO fair, Pick it up, Go Kill X amount of X/Collect Y amount of Y, Turn in, get rewards.

 

3. The path system the game utilizes, I am a Spellslinger Explorer and unfortunately there does not seem to be the places where you are supposed to place beacons, or flares or so on and no relogs fixed this which implies that while the foundation of the Explorer path is there, its not actually finished, im not sure about the other 3 which are Soldier, Settler, and Scientist (heh all S's) so my knowledge on them is a moot point. BUT it is really fun and keeps the player engaged more in the world.

 

4. There is NO graphical optimization, I am not running the all time greatest rig but when its giving me 5 FPS in a zone with little to no mobs walking around, ya got a problem that not even FFXIV:ARR gave me. Hell ESO didnt even give me that bad of a Frame rate, Carbine have said they are working on optimization features for Nvidia and AMD cards and drivers but said those are a bit off, so at the moment the game possesses frame rate problems.

 

Now for a few positives as the negatives are more or less fixable and are being adressed, along with the 2.0 UI

 

5. Character customization is pretty in depth, I think some of the presets need work but overall its pretty good. But the presets are good for altering what basic look you want, its not Skyrim depth but its good for the discerning person who wants a bit more unique approach unlike WoW does.

 

6. The combat, OH this is fun! Now some may not like the telegraph system BUT! They can be turned off and its fun, I think I havent had this much fun with combat since ESO, which possibly its the best MMO combat system. The combat is heavy on dodging and movement and it keeps it exciting, stand in an enemy telegraph and dont move? Your gonna take a fuckload of damage. Stand in fire literally will kill you in this even worse than WoW.

 

7. I honestly like the cartoony graphics, it adds character in an age of blur and realism trumping what games are, escapist art. The color palette is amazing, it seems they've gone for every color within the known spectrum and did it right.

 

8. The choice of races are really good, although I have a gripe with the Exile Humans and Cassians, Cassians are Human, they are The Dominion's Human, Exiles have humans, I do not KNOW the reasoning for this but still. The Exiles have the aforementioned humans, Mordresh: A race of scientists with a disease called The Contagion that is rotting their flesh off, Aurin: A small race of forest dwellers whose homeworld was ravaged by the Dominion. Granok: A race of rock people who like to drink.

The Dominion has the stated Cassians, Mechari: Created by the lost Eldan race they help the Cassians control the Dominion with an iron fist instilled by the Eldar, Draken: A savage feral race of manbeasts that the Dominion uses as frontline troops, and The Chuah: A small rabbit like race of insane sociopathic psychotic inventors who blow stuff up. Each race can choose from the classes, some such as the Aurin can't be certain classes, but there is no stat bonus for choosing one race over another, just a class base.

 

9. The game has a nice variety of skills and support for all classes, every class can do two of the 3 roles, Tank, DPS or Heal. Warriors can Tank or DPS and use giant swords and an arm blaster, Spellslingers can Heal or do DPS with magically enhanced magpistols, Espers can Heal or DPS with their psychic powers, Medic can (of course) heal or DPS but use their paddles to deal damage or heal, Stalker which can tank or DPS and use two fist weapons with fast savage strikes, and the Engineer which can Tank or DPS with ranged weapons and robots they create.

 

10. The world is fully pervasive, I noticed while in a quest that required me to take out some Dominion anti-air cannons (I chose an Exile Human Spellslinger) I logged out to grab a drink and the cannons I took out were still destroyed, and some places I blew up were still destroyed, this adds a layer of more fun which says "You kicked the Dominions ass? WAY TO GO! Look at the carnage!"

 

11. The announcer who yells swear words whenever you gain a level.

 

12. While the game is a bit serious, it possesses a great amount of humor once you get off the starting area which is a ship for the Exiles.

 

Overall with some fixes I think WildStar will be successful, unfortunately in this day of MMO overload with WoW still the dominant market share, there are some MMO's that do retain a sense of adventure and wonder. FFXIV got me out of my MMO slump, and with over 2 million players its quickly gaining fast especially since the relaunch, and as long as WildStar's developer Carbine keeps to their code (being the 17 man studio are all ex-Blizzard lead Vanilla WoW and BC designers) it should be good, also the introduction of 40 man raiding will be fun again. Also the game is no longer under NDA so I can post this information and this photo of Cadeyrn, my Spellslinger!



An Idea for a modern Adventure Game

Posted by blcksb on September 2, 2013 at 3:05 PM Comments comments (0)

So, I've killed Buck in Far Cry 3, his missions were AWESOME! Why don’t we have a treasure hunting series like those missions?! Your an independent global trekking treasure hunter whose contracted by some shady guys to find some Mayan or whatever artifacts So you go across the globe and such but everything is done in a first person perspective and guns are used as a last resort option if combat occurs. You delve into ruins built underground no one EVER knew about except for the said builders, and adventure takes place I mean if executed like the ones trying to find the knife in Far Cry 3 then THATS a game totally worth my time A modern version of the Adventure Game basically, those are far and few between just update them for a modern crowd it will take off I’m sure some of you will compare it to Uncharted but there is minimal in the ways of combat, almost to the point of none at all. A gun in the game is essentially another tool to use in the game, got to get through a tunnel to high up but there's a makeshift dam holding water back? Use your pistol to shoot the support beams off it and the water level rises With the water level raised up you can now go into the tunnel and search for what item you were trying to find. Its really just an adventure game with puzzles done in a first person setting around the globe, whats not to like? Some people might not like the fact there is no real combat, but its like reading a book, its the thrill of experiencing the adventure Id rather indulge in a game like I'm talking about than another fucking FPS Call of Shitty or Battlefield.

 

The game market is so over saturated with shooters, and action games that a real adventure game is missed First person perspective, you ARE the protagonist, get the option as a man or woman, you go and find lost treasures. The conflict is this man wants this one item and you've heard of him from somewhere seedy but do it as the money is right, So you travel throughout the world to the ruins of ancient civilizations to try to find the item to find out a bigger conspiracy going on In this you also find other civilizations that seemingly just disappeared that no one knew about, so you end up marking them down And once you figure out the conspiracy you essentially get a second game in where you can investigate these civilizations. Each one is a stand alone story arc that was connected to the main arc, so you can only do one at a time but its a massive world Some ruins have only a small temple at top but going underground you find just a huge city that no one had any idea existed let alone built. Its a game idea that some would enjoy, just a simple game with the pure thrill of exploring ruins, no heavy combat, and awesome puzzles I would definitely pay top dollar for a game like that, also NO DLC, that would cheapen the idea of it "Get the Dragon King's Tomb DLC TODAY!" No, if anything include it in the game or put it in a sequel. I would also LOVE to see some stuff in it like Atlantis legends and stuff, I've always liked stories of lost cities like that, And yes there would be some paranormal/supernatural aspects to it considering its about treasure hunting, nothing to heavy though. Just, let the idea sink in, you'd totally play that game, also it doesn't portray guns as bad, just as a tool to use to help you along

Call of Juarez: Bound in Blood The Review!

Posted by blcksb on July 11, 2013 at 4:20 AM Comments comments (0)

Call of Juarez: Bound in Blood isn't bad but its not a really strong game either, and considering I don't see a lot of games in a "old west" setting its just one you have to live with outside of Red Dead Redemption, which is the best Western game made in my opinion. The issues are really the targeting system and how enemies work. The game has the option to shoot through walls and it doesn't work at all if you are the player, yet the enemies can. The targeting system for the game is iron sights but still includes a targeting reticule for when shooting from the hip in game in fact when or if you play it you can pretty much, outside of sniping portions, not use iron sights at all and just play as is. The story I think in grand total can be done in under 7 or 8 hours, faster if you have good momentum going. The game to entice you to explore the world around offers "secrets" to find and access, these are just audio clips of extra back story on a still image.

 

Another issue is some of the cinematic's and voice acting, the game is designed by Polish company Techland and the Call of Juarez games to my knowledge are their only big products now compared to the other Polish gaming giant ProjektRED who have created the utterly stellar Witcher games, Techland are the Activision of Poland rinse and repeat ad infinitum. Most games you notice have REALLY polished cinematic's for their games and ones that use the actual game engine generally have had tons of work done to ensure that mouths, movements and so on match a script, Techland i'm assuming developed with Polish wording as a priority so the audio sync in CoJ:BiB is bad, the mouths don't sync or follow what is being said. Another thing is if you have subtitles enabled, whats written is never what is actually said through the audio, I think for those who need subtitles that they were edited to make sure really offensive language or phrasing is taken out as not to offend but I don't know, its also got some pretty big spelling mistakes. Now for the graphics, they are pretty good, the world you're in is gorgeously made and replicates the time and locations very well for a western, as the game is a First Person Shooter compared to the third person of Rockstars Red Dead Redemption CoJ:BiB has more depth to the game, but where it fails is as you ONLY are in combat when actually playing and each chapter is linear exploration is limited even though Techland wanted you to find the secrets which are not worth it, compared to Red Dead which being third person did not have as much depth but made up for it as the WHOLE world was alive, vibrant, was leading its life and was open and free to explore and screw around in wins overall for that. The controls are nice and fluid which is a BIG plus in this game, although some of the button layouts are bad and the lack of a melee option is weak, the game handles well, very well, and the analog controls are great for sneaking and such.

 

Now CoJ:BiB has a couple open world spots but there are ONLY two times that this can happen, the first one is in Act II or III where you have some time to kill before reporting back to a bandit you are working with, and the second which is in Act IV is meeting up with said bandit but leading to a plot twist. The open world parts are frankly boring, it can be seen that they aimed to have it be immersive (and its advertised on the box) but the world is virtually empty, the occasional bandit attacks besides these parts are not worth. During these BRIEF interludes you can earn some extra cash by killing gang leaders, finding stolen cattle, protect rail workers from Indian attacks and so on but the money you get 50 at minimum 150 at max is not worth it as you can get better guns as you go along. The best rifle in the game is 1,586 dollars, the best pistol in the game, a volcano gun, is 157 dollars, now you can switch in between weapons but if you buy one you have to buy ANOTHER again so your money is gone, it seems like the only thing that wont eat your bank is ammo, as long as you refill when you can the games good and you'll never run out.

Now to the characters! CoJ:BiB is about 3 brothers, 2 of them Thomas and Ray you play as, at the beginning of each chapter you get the choice to play as either brother, William the third and youngest brother is un-playable and is the moral character, both playable brothers have different strengths to them, Ray is much more on the ground guns blazing he dual wields revolvers, uses shotguns and TNT and can kick doors in. Thomas is more of a sharp shooter who uses rifles mainly, can use a bow and arrow and has a lasso to be able to climb up roofs and such, and uses throwing knives. You can switch between the two or play as one but a couple chapters of the game you can only play as one or the other and not both, ive only done Thomas so I have to do Ray still. The story for the most part is pretty good if unoriginal, the strongest aspect to it is the small cast of characters, each has a personality all their own and their methods and strength's differ but are engaging. The beginning and middle are strong but the ending is rushed and does not finish strongly and really turned me off, thankfully it was the end so next play through I can skip the story. The beginning starts in 1864 then cuts three years later and the rest is set in 1867, the two McCall brothers are part of the Confederate army but decide to abandon their posts to go back home for their ailing mother and younger brother, after 1864 we cut to the three to the present and them trying to make a living and eventually deciding to head south to Mexico to search for a legendary treasure.

Overall you can do worse in your first person shooters (Call of Duty and Battlefield comes to mind) but Call of Juarez: Bound in Blood overcomes is blatant problems by a very strong (if weak ending) story, a good small cast of characters, and the great smooth controls. I will say this is not a game to pay full price for though, the copy I played is a used copy and its not even mine, for a quick single player story and not very high replay value 40 or 50 bucks is not worth it, better pick it up or borrow it folks. All around that though this is a good time waster, and considering how uncommon games set in the Old West are its a nice treat, Ill stick with Red Dead Redemption more though.

The Declaration of Indifference

Posted by blcksb on June 14, 2013 at 2:00 PM Comments comments (0)

So this E3 had an amazing amount of butthurt for Microsoft fans, mostly due to the Online requirement, non-backwards compatible and the used games idea. People focused so much on these three incredibly minute details that were blown out of obscene proportion, the people freaking out on the internet thing mainly offered hypothetical's rather than actual scenarios (which to be fair im sure there are a fair amount). Now I will say the following regarding the online only thing (I don't ever buy used games on principle due to possible duds) it is not that a big of a deal people are making it out to be.

 

If your current 360 console is [b]actively connected to the internet all the time[/b], is used for Netflix/Hulu/Amazon Prime, YouTube, the web browser, various apps and such then [b]how will the Xbox One's current Online Only idea fucking change anything?[/b] It won't these "worriers" are acting at the behest of other's when they should not its a small price to the fact that Microsoft should think that its at the point where everyone who owns a 360 may already do those said practices, I am in agreement that they should wait a bit longer but I can see from an innovative stand point where they want to go. Is innovation really a bad thing? To the detractors yes it is, to me it is not, we have not come to where we are on a technological level without innovation that's met with negative reactions.

 

The backwards compatibility issue is automatically null if you honestly fucking grew up in the 90's during the Sega/Nintento/TurboGrafx16 wars. The Super Nintendo did not have the ability to play NES games, the Genesis did not have the ability to do Master System games, and the TurboGrafx16 I referenced because it was also cartridge based. Nintendo have always maintained an idea about them of "New Console, New Games" instead of worrying about the older console they focused on a new one, the N64 (The master of the 90's consoles) did not worry about NES/SNES games, and the Sega Saturn did not worry about Master System/Genesis games due to it was FUCKING CD BASED. [b]Those complaining about backwards compatibility are spoiled so deserve no voice to me.[/b]

 

I don't get used games on principle due to the discs not working, I buy new games discounted only if I am heavily on the fence about it, if its a new one that I have no qualms about I do a cost/benefit idea of investment to see if I will get heavy replay, a good amount of hours, good story the essentials, if multiplayer is good then its a plus, I never get games with strict multiplayer in mind unless its like a Rockstar game where all those are fun to play. I know of friends who only buy used to save some cash but at the same time they realize its still a risk to take if the game disc doesnt work, some scratches cant be buffed out easily.

 

I finish up with this. In order for your complaints and whines to be made full actually play a console when it launches [b]THEN FUCKING COMPARE THEM YOURSELVES![/b] Don't just get a PS4 and claim its better when you vehemently fight against the Xbox One and refuse to try it. You jump on one thing and ride it all along, its reached the point of "Oh its on Xbox One, it wont be good at all" How will that feel if said console exclusive takes home all the GoTY awards and you kick yourself? I did the same issues to the Wii until I got rid of it but then the releases got immensely good and now I kick myself over it, I understand some peoples anger but if you decided not to actually message Microsoft/Sony/Nintendo/Any Other Potential Console Maker then the changes wont be done, so you in essence don't help the problem, you exacerbate the problem you say they don't hear you but its because you force yourself to not be heard, you doing that is like the current political climate, you scream about not being heard but you yourself choose not to do anything about it.

 

Complacency in arrogance is your faults.

 

Your Karmageddon provided by: Me

 

Addendum: If you still own your classic consoles how keeping your 360/PS3 be any different?

Dust: An Elysian Tail

Posted by blcksb on February 22, 2013 at 3:05 AM Comments comments (0)

So out of the few games I've played this 2012 (Maybe 3 or 4 of them) One that caught my attention was a rather small Arcade game through Xbox Live simply called 'Dust: An Elysian Tail' a MetroidVania style hack n' slash RPG with gorgeous animation, very responsive controls, an emotional and dark story, great characters, and featuring anthropomorphic characters.

 


 

So before I fully dig in allow me to backtrack on the games history a bit. Dust started life back in 2009 as a side project of one man called Dean Dodrill who also goes by Noogy online. Dean started his career as an animator for Epic Games Jazz Jackrabbit series, yes the same Epic that created Gears of War, and he created the character Lori Jackrabbit as a sister to Jazz, Epic ended up floundering in its books and had to let Dean go. Some time after he was laid off from Epic he set forth to make his dream project, a film known as Elysian Tail, a project he has done by himself and been working on since around 2000. Unfortunately not many screenshots of the film in progress are floating around and or are VERY rare, fortunately though a small site known as Tekyu (Note: This is also an article about the game itself) has a screenshot and two animated GIF's of the film on there, I will link one just to show how smooth and crisp one mans work looks.


(A GIF of the film showing how smooth Dean's animation is, it reminded me of Don Bluth's films)

 

Jump forward to 2009 and Dean starts to learn programming as to make some small side games of his world to accompany the film, completely designed by Dean himself, later that year Dust won the 2009 Microsoft Dream.Build.Play Challenge and was awarded a Xbox Live Arcade release in addition to $40,000 reward for the games development and began adding more. Now in 2012, almost 4 years of work has paid off and Dust was released on August 15th, 2012 for the Xbox console for Arcade. So how does it stand?

 


 

Dust follows the story of...well Dust a swordsman who has no idea who he is, he is accompanied by a sentient sword known as The Blade of Ahrah, and the swords guardian Fidget, a fox-cat hybrid that can fly called a Nimbat who serves as Dust's loyal companion and also comic relief, who is also insanely adorable (seriously try not to go "aww!" when you see her!) The story initially begins rather lightly but as secrets are unraveled you realize not all is right in the world and descends into a dark story one mans faults and his redemption. The story of the game works, I feel, much better due to the anthropomorphic characters, Dust appears to be a cat and various characters are mice, rabbits, lizards, or toads.

 


(The amazingly adorable Fidget)

 

Dust's arsenal is simply a basic attack, plus a move known as Dust Storm, Fidget also can attack enemies using projectiles which on their own do not do much damage BUT combined with Dust Storm is a force to be reckoned with. Dust levels up as he kills enemies but through the Chain system the higher your chain when you kill enemies, the more bonus experience you can gain. You also get weapon augments, armor, and rings, all items add damage, defense, or can increase Fidget and the Dust Storm's damage. The game is VERY smooth, so much so I blinked a few times because I had NO frame rate drops at all, and the screen can get very crowded with mobs of enemies. The games platforming mechanics are the best around, the controls are responsive, and you wont be flailing manically jumping to ledges because the detection is off, its spot on! A feature added is a blue print system, as you kill enemies some may randomly drop a blue print, these may contain new weapon augments, rings, or body armor for Dust, you can farm for items to forge them with from enemies, which also drop money, and healing items. There are also chests to unlock with keys hidden throughout the world for money, and items and also, hidden very well, are cages that contain special things, I wont spoil anything more but you will like some of them.

 


 


(An example of the Dust Storm with Fidget's projectile attack)

 

From the indie titles I have played, Dust takes the cake with how beautiful the animation is, backgrounds are bright and vibrant, friendly NPC's are unique in look, and the secret areas you find are always a treat. At the beginning of the game you will notice certain areas are inaccessible, the genius is the ability to return whenever you want once you gain new powers to traverse these once locked areas to see the secrets, it opens up a lot of replay-ability, and will add even more hours to a decent sized game. One aspect of the game that might surprise people is the voice cast, these people are bloody dedicated! I have not heard better voice acting in a very long time, and Fidget's voice actress Kimlihn Tran does a great job, same to Lucien Dodge who portrays our hero Dust. In regards to Dean's fully animated cinematics the work and detail in them for one person to do is utterly astounding, once and when he finishes his film I will definitely have to buy a few copies of it.



(Our hero and protagonist Dust facing enemies, this is also from one of the animated cinematics) 


Out of all the games I have played this year Dust is the one I have been most satisfied with, not one dull moment and high replay make Dust my clear choice for the 2012 Game of the Year.


10/10

 

-Brandon Mistler

(All images and video are copyrighted to their respective owners)

Dishonored, Torchlight II, AND BEYOND!

Posted by blcksb on December 3, 2012 at 9:45 PM Comments comments (0)

As a gamer I tend to not play games til after they have been released (Fucking money!)  but I FINALLY got to play Dishonored and Torchlight II, here are my thoughts.


Dishonored - Arkane Studios/Bethesda Softworks

So this one was hyped up quite a bit and now having played it (godbless Steam sales!) I've experienced it. First thing to mind is the first person perspective, its interesting as most of these modern stealth based games are usually in third person with minor first person bits (Assassin's Creed comes to mind) well Dishonored does not even give a third person option so any comparison to Bethesda's Elder Scrolls is moot. In the first little bit of the game (first mission which is your escape from prison and I wont offer spoilers) you aquire two of your main weapons which are a sword and a pistol, as you quest through the game you also aquire a cross bow and magical powers from a supernatural being known only as The Outsider. The game is unique in that you have many options of how to go through the game, you can either go stealthly and not kill anyone, go full blown and forgo stealth and just go toe to toe with everyone, or a combination of both, now the ending and story changes depending on how you progress so I cant really offer what else happens. The biggest gripe I had with Dishonored was mostly the control schemes, I played on PC with a controller and even the keyboard felt a bit stiff at times, while the drop down assassinations were quite interesting sometimes I would move normaly while I was in a stealth position thereby giving my location away and being killed by enemies (fair note that the game is unforgiving, I played on easy and normal and easy had difficulty and normal was a near nightmare if you didnt stealth). Beyond its few flaws 'Dishonored' is a fun and exciting game worth at least a play through or two.

Score: 8.5/10

 

Torchlight II - Runic Games

 

Having been disappointed with the (deeply wanted and hyped) Diablo III my only saving grace would be Runic Games' sequel to their massive success Torchlight. Torchlight II is from the same designers of Diablo and Diablo II so alot of those elements make manifest in a way that makes you go "What the fuck Blizzard!?". Ive been online with a few friends and I can saftley say that this is possibly one of the funnest experiences ive had online for a long time. The only issue I have is the difficulty and exerpience is a bit out of sync but beyond that its moot. Well worth it, GO PLAY IT!

Score: 8.9/10